Gran Turismo 6’s Microtransactions are Almost as Invasive as Forza 5’s

Forza Motorsport 5 came under fire last month for its microtransaction model. Gamers were unhappy with the game’s grind which incentivizes paying real money for cars. But Forza isn’t the only guilty party, as Gran Turismo 6 enters the market with plenty of post-purchase transactions ready for consumers.

Gran Turismo 6 will similarly have a cash shop that allows players to shortcut their way to the game’s most expensive cars. Eurogamer has published the pricing, which is as follows:

  • 500,000 In-Game Credits (£3.99/€4.99/$6.76)
  • 1 Million In-Game Credits (£7.99/€9.99/$10.82)
  • 2,500,000 In-Game Credits (£15.99/€19.99/$27.07)
  • 7 Million In-Game Credits (£39.99/€49.99/$67.70)

The pricing is much more lean than Forza 5 which has in-game tokens that are valued at around three to four times as much as what’s shown above. Nonetheless, Gran Turismo 6‘s grind with an option to shortcut is no different than Forza 5, which is surprising given Polyphony Digital and Sony saw the backlash Turn 10 received.

Eurogamer also shared that the grind in Gran Turismo 6 is very similar to Gran Turismo 5, where credits are made at a reasonable rate and free cars are gifted for certain accomplishments. However, the game has a much larger library of premium cars, meaning you’ll need to earn a lot more money to fill up your garage.

Make sure you have your wallet handy tomorrow, as Gran Turismo 6 will release exclusively for the PS3.

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