Driveclub’s 1.03 Update is Now Live, Addresses Server Issues and Game Crashes [UPDATE]

Update: This patch is being released on a per region basis. It is currently available in Europe, and will be available in North America once it completes QA testing.

The patch is 130 megabytes in size.

Original Story: Evolution Studios Game Director Paul Rustchynsky has confirmed that Driveclub‘s 1.03 update is now available. This update primarily addresses the unique server issues that the game has suffered from since launch, which stem from the structure of its social features.

Below you can read the full change log for patch 1.03:

  • Implements several game-side fixes to reduce server load.
  • Fixes an issue that may cause Clubs to become corrupted.
  • Fixes out of memory crashed due to multiple large avatars on the friends’ list.
  • Fixes occasional game-side crashes when uploading large amounts of progress data.

Driveclub is built around a complex social system that constantly pings the server to obtain leaderboard information for its Faceoff system, allowing players to compete with others for high scores in drifting, corner accuracy, and average speed. A few untested variables within this system have resulted in a hellish first week on the market, plagued by server outages and disconnects. Evolution Studios has more planned to address the issue, but sounds confident that this patch is a big step toward obtaining the stability it’s looking for.

Evolution Studios has a lot of post-launch content planned for Driveclub. This content includes a feature-rich Photo Mode, weather, as well as new cars and paint jobs. The studio is currently busy developing these additions as well as improving the server infrastructure.

Related: 7 Things That Driveclub Does Well

Driveclub PS Plus Edition is still unavailable in North America. Some speculate that it may find its way into the October 14th PlayStation Store update, but that will only be the case if the server problems are addressed by then. The flood of players at launch have compromised the game’s stability, which was relatively reliable pre-launch when only a few hundred members of the press and a few developers were playing. Letting in thousands of PS Plus Edition players will only place further stress on the network.

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