Microsoft Comments on Tomb Raider: Definitive Edition Being Worse on Xbox One

This week’s most controversial gaming news item regarding the noticeable framerate differences between the Xbox One and PS4 version of Tomb Raider: Definitive Edition ushered new doubts to Microsoft’s latest console. But it hasn’t given up.

Speaking on GamerTagRadio, Microsoft’s Albert Penello shared his perspective on the debacle, saying:

Look, I had a lot of time to think about this and I believe in what I said. I believe that the differences between the boxes [PS4 and Xbox One] is not all that great and I know what is going behind the scenes and I have access to more information about some of this thing than a lot of people. Sometimes people tend to neglect the points that are in my favor and they like to highlight the points that tell me I am wrong. I still think Ryse is still the best looking game on any platform. Period. End of story,

He has a point. You can argue that Ryse: Son of Rome is the best-looking game in console history. However, it was a game that used clever tricks to give the illusion of unprecedented beauty. Carefully manipulated camera angles and meticulous polish by Crytek allowed the game to look stunning without requiring the extra horsepower that a high-end PC or PS4 could provide.

But the whole argument is that the Xbox One is less powerful than the PS4 despite costing $100 more. Microsoft seems to like avoiding confrontation when this point is brought up, and for good reason. It took a gamble by skipping out on GDDR5 and including a mandatory Kinect camera. So far, that gamble has caused PR nightmares.

All that aside, the Xbox One had an outstanding launch with million of units sold, and an entertaining first-party library right out of the gate. It’s done a better job than it gets credit for.

[Via]

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